BENJI KAY
game audio director
LATEST REEL
RECENT PROJECTS
ABOUT
I'm a game audio designer and developer with a passion for making sound an integral part of the player experience.
Across projects including Arctic Awakening, ATLAS and Exocraft, I've worked across sound design, music, audio direction, mixing and technical implementation. I enjoy exploring how audio can do more than accompany gameplay: how it can communicate, respond, surprise, create atmosphere, and become part of the mechanics themselves.
My work combines creative audio craft with hands-on implementation in Unity and FMOD. I've built interactive audio systems, designed player-responsive effects, integrated spatial and environmental audio, and developed systems for multiplayer voice processing and communication. I particularly enjoy the space where sound design, music and gameplay intersect.
I'm equally comfortable working independently or collaborating across disciplines. My experience includes musical composition and voice performance, working with composers and other creatives, and taking ownership of audio quality from initial concept through implementation and final mix.
I also bring a broader game-development background, including gameplay programming, systems design and production. That perspective helps me work closely with designers and programmers, understand the needs of a project as a whole, and find practical ways to bring creative ideas to life.
I'm always interested in connecting with people making thoughtful, distinctive games — especially those exploring new ways for audio and play to work together.